public static class InitializeAnyEntity { [RuntimeInitializeOnLoadMethod] public static void CreateAnyEntity() { var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; entityManager.CreateEntity(/*ComponentDataを指定*/); } }
public static class InitializeAnyEntity { [RuntimeInitializeOnLoadMethod] public static void CreateAnyEntity() { var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; entityManager.CreateEntity(/*ComponentDataを指定*/); } }